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Post by P12323 on Fri Jan 25, 2013 1:02 am

P12323's Thread

Latest Animation(s)(Still Beginner)
P12323's thread Sword

P12323's thread Rotation_kick



Other Beginner Animations
Other:

P12323's thread Running_Loop
P12323's thread Punch_and_Kick
Sorry for foot placement mistake...
P12323's thread Running
P12323's thread Punch_Combo
P12323's thread Kick_lolP12323's thread Fighting_PracticeP12323's thread Running_Practice
P12323's thread Walking_Practice
Older Animations(First 3 animations I have ever made in my life)
Older Animations:
P12323's thread 13519642861700923866
P12323's thread 13513951861317429524
P12323's thread 13513958941891475

Now vote and comment what you honestly think...


Last edited by P12323 on Sat Feb 02, 2013 1:40 am; edited 13 times in total
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Post by TOLBIAS on Fri Jan 25, 2013 1:22 am

Well by your latest it seems you leanred how to ease a little better. But the poses your stick made looked awkward. Also on your second latest, that kick was shaky ad lacked good spacing.

I'd say your Low-Medium Begginer.

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Post by P12323 on Fri Jan 25, 2013 2:43 am

Crap, now it is about posses and spacing...
Mad
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Post by TOLBIAS on Fri Jan 25, 2013 2:51 am

P12323 wrote:Crap, now it is about posses and spacing...
Mad

Yep. Theres alot of basic skills you need for pivot, to make a decent animstion that is.

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Post by P12323 on Sat Jan 26, 2013 5:29 am

Comments????
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Post by JojoI3a on Sat Jan 26, 2013 4:10 pm

The highest animation is very shaky, and I really am not sure I can comment the second one, you should try making a run loop so I can see how good at running you actually are.
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Post by P12323 on Sat Jan 26, 2013 5:55 pm

JojoI3a wrote:The highest animation is very shaky, and I really am not sure I can comment the second one, you should try making a run loop so I can see how good at running you actually are.
How is my animation shaky?(lags these days)
Here is a running loop...
P12323's thread Running_Loop
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Post by TOLBIAS on Sat Jan 26, 2013 7:52 pm

That run looks very weird to me, Its short so I can't give any REAL CC ,but I can say you need to ease more on the run.

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Post by Inevitable on Sun Jan 27, 2013 6:21 am

P12323 wrote:
TOLBIAS wrote:That run looks very weird to me, Its short so I can't give any REAL CC ,but I can say you need to ease more on the run.
Oh yeah, I can't believe you lost to Cruel!
Easing my Run loop will make my stickman look lazy!

Rather than making run loops, P12323. It's better off if you practice across the screen running rather than running loops, but you're right about one thing; adding easing to a run is stupid and will make the momentum of the animation not proper. I liked your spin kick thingy, keep at it mate, you'll get there. Razz Try to flow a bit more, how to do that? Simple, once you start a movement after you eased it you continue it and keep at the same level and don't ease unless at landings, or when gravity pulls the stick-man down. I hope this helped you mate, Good luck in getting Intermediate soon. Smile

Medium to High Novice.
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Post by Neo on Sun Jan 27, 2013 10:34 am

I would say medium to high novice.

Your newest:
It was ok, but it was really shaky on that spinning jump kick thing, I would suggest you watch your spacing a little more closely, another thing I spotted is when the guy kicks the ground his arm jerks back, that would have actually looked really good if you had eased it, so I would remove it all together or ease it more. I did however really like your speed effects and tremors, simple and effective and I think you applied them pretty well. But, a last thing I would say is that his arm stayed straight for too long, I would have preferred if it recoiled a few frames earlier, nice job anyways. I also noticed that this animation was a great improvement from all your previous ones, if you improve with this speed you will get intermediate shortly!

I don't think the running one is really worth cc'ing, but I'll try:
It was actually really good, but since it is only a run loop, I'd say it wasn't worth threading since no one will rank you judging from about 5 frames. However, I would again say watch your spacing, though it has improved greatly from your previous animations, it still needs some work. But you did still make the run flow and that is a pretty decent run loop.
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Post by P12323 on Sun Jan 27, 2013 9:16 pm

Neo wrote:I would say medium to high novice.

Your newest:
It was ok, but it was really shaky on that spinning jump kick thing, I would suggest you watch your spacing a little more closely, another thing I spotted is when the guy kicks the ground his arm jerks back, that would have actually looked really good if you had eased it, so I would remove it all together or ease it more. I did however really like your speed effects and tremors, simple and effective and I think you applied them pretty well. But, a last thing I would say is that his arm stayed straight for too long, I would have preferred if it recoiled a few frames earlier, nice job anyways. I also noticed that this animation was a great improvement from all your previous ones, if you improve with this speed you will get intermediate shortly!

I don't think the running one is really worth cc'ing, but I'll try:
It was actually really good, but since it is only a run loop, I'd say it wasn't worth threading since no one will rank you judging from about 5 frames. However, I would again say watch your spacing, though it has improved greatly from your previous animations, it still needs some work. But you did still make the run flow and that is a pretty decent run loop.
How can I improve spacing?Thanks of commenting me like a boss. Laughing
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