P12323's thread
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P12323's thread
P12323's Thread
Latest Animation(s)(Still Beginner)
Other Beginner Animations
Now vote and comment what you honestly think...
Latest Animation(s)(Still Beginner)
Other Beginner Animations
- Other:
Sorry for foot placement mistake...
- Older Animations:
Now vote and comment what you honestly think...
Last edited by P12323 on Sat Feb 02, 2013 1:40 am; edited 13 times in total
P12323- Posts : 6
Join date : 2013-01-14
Re: P12323's thread
Well by your latest it seems you leanred how to ease a little better. But the poses your stick made looked awkward. Also on your second latest, that kick was shaky ad lacked good spacing.
I'd say your Low-Medium Begginer.
I'd say your Low-Medium Begginer.
Re: P12323's thread
Crap, now it is about posses and spacing...
P12323- Posts : 6
Join date : 2013-01-14
Re: P12323's thread
P12323 wrote:Crap, now it is about posses and spacing...
Yep. Theres alot of basic skills you need for pivot, to make a decent animstion that is.
Re: P12323's thread
The highest animation is very shaky, and I really am not sure I can comment the second one, you should try making a run loop so I can see how good at running you actually are.
JojoI3a- Rank Squad
- Posts : 418
Join date : 2013-01-07
Age : 24
Location : Probably on a chair or sumthing
Re: P12323's thread
How is my animation shaky?(lags these days)JojoI3a wrote:The highest animation is very shaky, and I really am not sure I can comment the second one, you should try making a run loop so I can see how good at running you actually are.
Here is a running loop...
P12323- Posts : 6
Join date : 2013-01-14
Re: P12323's thread
That run looks very weird to me, Its short so I can't give any REAL CC ,but I can say you need to ease more on the run.
Re: P12323's thread
P12323 wrote:Oh yeah, I can't believe you lost to Cruel!TOLBIAS wrote:That run looks very weird to me, Its short so I can't give any REAL CC ,but I can say you need to ease more on the run.
Easing my Run loop will make my stickman look lazy!
Rather than making run loops, P12323. It's better off if you practice across the screen running rather than running loops, but you're right about one thing; adding easing to a run is stupid and will make the momentum of the animation not proper. I liked your spin kick thingy, keep at it mate, you'll get there. Try to flow a bit more, how to do that? Simple, once you start a movement after you eased it you continue it and keep at the same level and don't ease unless at landings, or when gravity pulls the stick-man down. I hope this helped you mate, Good luck in getting Intermediate soon.
Medium to High Novice.
Re: P12323's thread
I would say medium to high novice.
Your newest:
It was ok, but it was really shaky on that spinning jump kick thing, I would suggest you watch your spacing a little more closely, another thing I spotted is when the guy kicks the ground his arm jerks back, that would have actually looked really good if you had eased it, so I would remove it all together or ease it more. I did however really like your speed effects and tremors, simple and effective and I think you applied them pretty well. But, a last thing I would say is that his arm stayed straight for too long, I would have preferred if it recoiled a few frames earlier, nice job anyways. I also noticed that this animation was a great improvement from all your previous ones, if you improve with this speed you will get intermediate shortly!
I don't think the running one is really worth cc'ing, but I'll try:
It was actually really good, but since it is only a run loop, I'd say it wasn't worth threading since no one will rank you judging from about 5 frames. However, I would again say watch your spacing, though it has improved greatly from your previous animations, it still needs some work. But you did still make the run flow and that is a pretty decent run loop.
Your newest:
It was ok, but it was really shaky on that spinning jump kick thing, I would suggest you watch your spacing a little more closely, another thing I spotted is when the guy kicks the ground his arm jerks back, that would have actually looked really good if you had eased it, so I would remove it all together or ease it more. I did however really like your speed effects and tremors, simple and effective and I think you applied them pretty well. But, a last thing I would say is that his arm stayed straight for too long, I would have preferred if it recoiled a few frames earlier, nice job anyways. I also noticed that this animation was a great improvement from all your previous ones, if you improve with this speed you will get intermediate shortly!
I don't think the running one is really worth cc'ing, but I'll try:
It was actually really good, but since it is only a run loop, I'd say it wasn't worth threading since no one will rank you judging from about 5 frames. However, I would again say watch your spacing, though it has improved greatly from your previous animations, it still needs some work. But you did still make the run flow and that is a pretty decent run loop.
Neo- Posts : 41
Join date : 2013-01-15
Location : Blighty
Re: P12323's thread
How can I improve spacing?Thanks of commenting me like a boss.Neo wrote:I would say medium to high novice.
Your newest:
It was ok, but it was really shaky on that spinning jump kick thing, I would suggest you watch your spacing a little more closely, another thing I spotted is when the guy kicks the ground his arm jerks back, that would have actually looked really good if you had eased it, so I would remove it all together or ease it more. I did however really like your speed effects and tremors, simple and effective and I think you applied them pretty well. But, a last thing I would say is that his arm stayed straight for too long, I would have preferred if it recoiled a few frames earlier, nice job anyways. I also noticed that this animation was a great improvement from all your previous ones, if you improve with this speed you will get intermediate shortly!
I don't think the running one is really worth cc'ing, but I'll try:
It was actually really good, but since it is only a run loop, I'd say it wasn't worth threading since no one will rank you judging from about 5 frames. However, I would again say watch your spacing, though it has improved greatly from your previous animations, it still needs some work. But you did still make the run flow and that is a pretty decent run loop.
P12323- Posts : 6
Join date : 2013-01-14
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