StickLord's animations
+4
~tmR
Towelie
vistadavid
StickLord
8 posters
:: Pivot Animation Hub :: Novice
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What do you think my rank is?
StickLord's animations
Hi, there.
Here are some of my animations.
N E W E S TPink ball's adventure.
O L D E R
Walking test
Combo
Invisible gun
Pistol Shooting
Balls
Balls n' stickman
Stone
Ball vs Wall
Rope
Dancing
[V E R Y O L D]
Bird's Eye View
Walking Test
Long
Long random testing
It would be very nice if you commented and rated.
Here are some of my animations.
N E W E S T
O L D E R
Walking test
Combo
Invisible gun
Pistol Shooting
Balls
Balls n' stickman
Stone
Ball vs Wall
Rope
Dancing
[V E R Y O L D]
Bird's Eye View
Walking Test
Long
Long random testing
It would be very nice if you commented and rated.
Last edited by StickLord on Fri Jan 25, 2013 12:06 am; edited 14 times in total
StickLord- Posts : 23
Join date : 2013-01-13
Age : 27
Location : Not this planet, anymore.
Re: StickLord's animations
well i would say your about high beg but work on easing and lil and foot placment.
vistadavid- Moderator
- Posts : 4
Join date : 2012-10-15
Age : 25
Re: StickLord's animations
The first animation doesn't display any animationskill except for physics, which you seem to handle quite fine, at least in the beginning of the animation. Although suddenly the ball gets hit by a stick, and the ball gets up(this part was a bit uneased). At the end we see a stickfigure, but since he doesn't move, I'm not able to rank you based on what I saw from this animation.
I reaaaaally liked the second animation. The physics were really nice(a bit heavily spaced, maybe but I like that). When the stickfigure walks in, every step ends. He doesn't do a consistant walk. He takes a step, then another one. I think this may have been spaced a bit too heavily. Personally I like heavy spacing, but there's a lot of people who care for realism, and that walk was not really how a person moves. Just keep that in mind.
The third and fourth animation just once again proves that you understand physics quite well. The fourth looks inspired by darren's tutorial from DD, am I right? My main problem with those animations is the particles. In the third one a rock hits the ground. If it breaks the ground, shouldn't there be small rock-shaped particles coming out? Because those circles just makes it a bit confusing. It just doesn't seem natural for me. And in the fourth animation it hits a wall, which breaks. I think it would look better if the particles were long and thin lines, instead of circles. Then it will look more like pieces from the wall.
I really do not have much to say about the fifth animation. It looks nice. Maybe the swinging at the end was a bit heavy spaced, but except for that it was nice.
The sixth animation is soooo nice. I loved the simple gun, and how you displayed the gunpower by adding termor and the reaction to the stickman. The shot also seems fairly good. I also think the seventh animation looks great.
Based off your second, sixth and seventh animation I'd say you're around high beginner, maybe borderline to intermediate. I really like your animations, man. Keep up the good work :]
I reaaaaally liked the second animation. The physics were really nice(a bit heavily spaced, maybe but I like that). When the stickfigure walks in, every step ends. He doesn't do a consistant walk. He takes a step, then another one. I think this may have been spaced a bit too heavily. Personally I like heavy spacing, but there's a lot of people who care for realism, and that walk was not really how a person moves. Just keep that in mind.
The third and fourth animation just once again proves that you understand physics quite well. The fourth looks inspired by darren's tutorial from DD, am I right? My main problem with those animations is the particles. In the third one a rock hits the ground. If it breaks the ground, shouldn't there be small rock-shaped particles coming out? Because those circles just makes it a bit confusing. It just doesn't seem natural for me. And in the fourth animation it hits a wall, which breaks. I think it would look better if the particles were long and thin lines, instead of circles. Then it will look more like pieces from the wall.
I really do not have much to say about the fifth animation. It looks nice. Maybe the swinging at the end was a bit heavy spaced, but except for that it was nice.
The sixth animation is soooo nice. I loved the simple gun, and how you displayed the gunpower by adding termor and the reaction to the stickman. The shot also seems fairly good. I also think the seventh animation looks great.
Based off your second, sixth and seventh animation I'd say you're around high beginner, maybe borderline to intermediate. I really like your animations, man. Keep up the good work :]
Towelie- Retired
- Posts : 240
Join date : 2013-01-09
Age : 31
Location : Go fuck yourself
Re: StickLord's animations
Your working on physics tough. But well, it's still looking not that good.
Re: StickLord's animations
[UPDATE]
StickLord- Posts : 23
Join date : 2013-01-13
Age : 27
Location : Not this planet, anymore.
Re: StickLord's animations
Well it was pretty weird, and i liked it but your foot placemennt isn't that good
you should work on that.
I like the effects bro pretty bad ass.
you should work on that.
I like the effects bro pretty bad ass.
Echo™- Posts : 13
Join date : 2013-01-16
Re: StickLord's animations
You're improving, your moves are still stiff and lack flow, but you can probably call yerself med novice now.
JojoI3a- Rank Squad
- Posts : 418
Join date : 2013-01-07
Age : 24
Location : Probably on a chair or sumthing
Re: StickLord's animations
[UPDATE]
Walking test
Combo
Walking test
Combo
StickLord- Posts : 23
Join date : 2013-01-13
Age : 27
Location : Not this planet, anymore.
Re: StickLord's animations
Ok, It seems you have some nice animations and it's good you make such an effort with ideas.
Walking test:
The walk itself was ok, but after he put his foot on the ground he pauses, and the same thing with every step, I know this may be part of you're style, and a similar thing is put into a lot of the other animations, but I think you overdid it in this one, another thing I'd say is give the stick man something to walk on, because he's just walking on thin air. But that's just my preferences.
Combo:
This was really good, but when the guy bends out in certain places he jerks back and forth, which just lowers the animation's quality a little. Also watch the footing, sometimes the feet seem to slip a little, but that;'s a very minor point and I think for now you should stick to fixing up your spacing, make sure movements are a little smooth, for example, if you animate an arm lifting, make sure there is the same difference between the arms in deifferent frames, like this -
As you can see from fig a, the distance between the arm in each frame, but what you are doing some of the time is what is represented in fig b, where the distance changes, fig a gives a smooth movement whereas fig b creates a jerky one.
Invisible gun:
This one was pretty good, the squiggle effect before the blast was really effect, simple, but effective, and it was a nice touch to the animation in general. However, the gun shouldn't have hung there in the air as long as it did, I would say you should have had it start to fall directly after the blast or have it blast away with the person, though I can understand you left it there for a more comical touch, after that is just random so I'm not going to go into that.
Keep up the good work matey!
Walking test:
The walk itself was ok, but after he put his foot on the ground he pauses, and the same thing with every step, I know this may be part of you're style, and a similar thing is put into a lot of the other animations, but I think you overdid it in this one, another thing I'd say is give the stick man something to walk on, because he's just walking on thin air. But that's just my preferences.
Combo:
This was really good, but when the guy bends out in certain places he jerks back and forth, which just lowers the animation's quality a little. Also watch the footing, sometimes the feet seem to slip a little, but that;'s a very minor point and I think for now you should stick to fixing up your spacing, make sure movements are a little smooth, for example, if you animate an arm lifting, make sure there is the same difference between the arms in deifferent frames, like this -
As you can see from fig a, the distance between the arm in each frame, but what you are doing some of the time is what is represented in fig b, where the distance changes, fig a gives a smooth movement whereas fig b creates a jerky one.
Invisible gun:
This one was pretty good, the squiggle effect before the blast was really effect, simple, but effective, and it was a nice touch to the animation in general. However, the gun shouldn't have hung there in the air as long as it did, I would say you should have had it start to fall directly after the blast or have it blast away with the person, though I can understand you left it there for a more comical touch, after that is just random so I'm not going to go into that.
Keep up the good work matey!
Neo- Posts : 41
Join date : 2013-01-15
Location : Blighty
Re: StickLord's animations
I honestly think you need to flow a little bit more. It seemed stop and goish for me, rather I like your animations. I believe in no-time, you'll reach intermediate so keep it up mate.
High Novice.
High Novice.
Re: StickLord's animations
[UPDATE]
Pink ball's adventure. (Warning : contains gif-rape)
Pink ball's adventure. (Warning : contains gif-rape)
StickLord- Posts : 23
Join date : 2013-01-13
Age : 27
Location : Not this planet, anymore.
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